Abstract
Rehabilitative devices promote functional improvement of post-stroke patients through movements and tasks, thereby retraining the patient. Augmented reality (AR) is playing a vital role in this area through numerous novel interfaces. Various techniques and interactive technologies have been studied in clinical rehabilitation trails. However, there are insistent needs to design interactive home-based games to support patients' motivation and their rehabilitation needs in home settings. This paper presents a framework that can be implemented to design AR games-based rehabilitative system and improve the patients biofeedback.
| Original language | English |
|---|---|
| Title of host publication | Converging Clinical and Engineering Research on Neurorehabilitation III: Proceedings of the 4th International Conference on NeuroRehabilitation (ICNR2018), October 16-20, 2018, Pisa, Italy |
| Publisher | Springer |
| Pages | 252-255 |
| Number of pages | 4 |
| ISBN (Print) | 9783030018443 |
| DOIs | |
| Publication status | Published - 2019 |
| Event | International Conference on Neurorehabilitation - Duration: 16 Oct 2018 → … |
Publication series
| Name | |
|---|---|
| ISSN (Print) | 2195-3562 |
Conference
| Conference | International Conference on Neurorehabilitation |
|---|---|
| Period | 16/10/18 → … |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- augmented reality
- cerebrovascular disease
- computer games
- home care programs
- rehabilitation
- stroke
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