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A framework for home-based stroke rehabilitation using interactive games and augmented reality feedback

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

3 Citations (Scopus)

Abstract

Rehabilitative devices promote functional improvement of post-stroke patients through movements and tasks, thereby retraining the patient. Augmented reality (AR) is playing a vital role in this area through numerous novel interfaces. Various techniques and interactive technologies have been studied in clinical rehabilitation trails. However, there are insistent needs to design interactive home-based games to support patients' motivation and their rehabilitation needs in home settings. This paper presents a framework that can be implemented to design AR games-based rehabilitative system and improve the patients biofeedback.
Original languageEnglish
Title of host publicationConverging Clinical and Engineering Research on Neurorehabilitation III: Proceedings of the 4th International Conference on NeuroRehabilitation (ICNR2018), October 16-20, 2018, Pisa, Italy
PublisherSpringer
Pages252-255
Number of pages4
ISBN (Print)9783030018443
DOIs
Publication statusPublished - 2019
EventInternational Conference on Neurorehabilitation -
Duration: 16 Oct 2018 → …

Publication series

Name
ISSN (Print)2195-3562

Conference

ConferenceInternational Conference on Neurorehabilitation
Period16/10/18 → …

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • augmented reality
  • cerebrovascular disease
  • computer games
  • home care programs
  • rehabilitation
  • stroke

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