A game-based learning model for English classes in a secondary school

A. Pogrebnyi, P. W. C. Prasad, A. Alsadoon, A. K. Singh, A. Elchouemi

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

Abstract

![CDATA[This pilot paper presents a newly enhanced Model of Game-Based Learning (GBL) for English learners in high school. The extension was made based on modified GBL integration steps. The presented model also incorporated the results of the impact of GBL on English skill performance and a survey on teachers' perceptions of using GBL in English teaching and learning. A survey was conducted to examine the impact targeting 32 high school English teachers from 6 countries. The teachers were approached through the SurveyMonkey email distribution. The implications and limitations of the implementation of the model will be discussed in the conclusion.]]
Original languageEnglish
Title of host publicationProceedings of the 2016 International Conference on Advances in Computing, Communication and Automation (Fall), ICACCA 2016, 30 Sep - 01 Oct 2016, M. J. P. Rohilkhand University, Bareilly, U.P., India
PublisherIEEE
Pages34-39
Number of pages6
ISBN (Print)9781509034802
DOIs
Publication statusPublished - 2016
EventInternational Conference on Advances in Computing_Communication and Automation -
Duration: 30 Sept 2016 → …

Conference

ConferenceInternational Conference on Advances in Computing_Communication and Automation
Period30/09/16 → …

Fingerprint

Dive into the research topics of 'A game-based learning model for English classes in a secondary school'. Together they form a unique fingerprint.

Cite this