Abstract
![CDATA[In this paper we present a new global hierarchical Z-space sort-last algorithm for cluster parallel graphics architectures that improves upon algorithms used so far for high performance super-graphics. The new algorithm bypasses limitations of sort-last tile based parallelization paradigms, and solves some known Z-space parallelization inefficiencies. The algorithm is implemented as a global hierarchical-Z system which allows GPUs to perform high frequency global intra-frame Z-culling and distributed final frame Z-determination. The new algorithm allows for full one-to-one process-GPU coupling with minimal inter-process and inter-GPU communications. This enables maximal input bandwidth, maximum GPU utilization levels, near optimal load balances and improved efficiency when scaled to larger configurations.]]
Original language | English |
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Title of host publication | Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia |
Publisher | ACM Special Interest Group on Computer Graphics and Interactive Techniques |
Number of pages | 9 |
ISBN (Print) | 1595935649 |
Publication status | Published - 2006 |
Event | International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia - Duration: 1 Jan 2006 → … |
Conference
Conference | International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia |
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Period | 1/01/06 → … |
Keywords
- GPUs
- Z-space
- algorithms
- computer graphics
- parallel graphics