A logic for reasoning about game strategies

Dongmo Zhang, Michael Thielscher

    Research output: Chapter in Book / Conference PaperConference Paperpeer-review

    20 Citations (Scopus)

    Abstract

    ![CDATA[This paper introduces a modal logic for reasoning about game strategies. The logic is based on a variant of the well-known game description language for describing game rules and further extends it with two modalities for reasoning about actions and strategies. We develop an axiomatic system and prove its soundness and completeness with respect to a specific semantics based on the state transition model of games. Interestingly, the completeness proof makes use of forgetting techniques that have been widely used in the KR&R literature. We demonstrate how general game-playing systems can apply the logic to develop game strategies.]]
    Original languageEnglish
    Title of host publicationProceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, January 25–30, 2015, Austin, Texas, USA
    PublisherAAAI Press
    Pages1671-1677
    Number of pages7
    ISBN (Print)9781577356981
    Publication statusPublished - 2015
    EventAAAI Conference on Artificial Intelligence - , United States
    Duration: 1 Jan 1980 → …

    Publication series

    Name
    ISSN (Print)2159-5399

    Conference

    ConferenceAAAI Conference on Artificial Intelligence
    Country/TerritoryUnited States
    Period1/01/80 → …

    Keywords

    • artificial intelligence
    • game theory
    • intelligent agents (computer software)
    • reasoning

    Fingerprint

    Dive into the research topics of 'A logic for reasoning about game strategies'. Together they form a unique fingerprint.

    Cite this