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A modular non-immersive VR serious game framework for telerehabilitation: design and proof-of-concept feasibility study

  • Rodrigo G. Pontes
  • , Eduardo D. Dias
  • , Juliana P. Weingartner
  • , Natalia K. Monteiro
  • , Elisa J. Valenzuela
  • , Renata M. Rosa
  • , Victoria Y.H. Silva
  • , Íbis A.P. Moraes
  • , Talita D. Silva-Magalhães
  • , Carlos B.M. Monteiro
  • , Luciano V. Araújo
  • Universidade de São Paulo
  • Universidade Federal de Juiz de Fora
  • University of Exeter

Research output: Contribution to journalArticlepeer-review

Abstract

There is a growing need for accessible and engaging rehabilitation tools for individuals with neurodevelopmental disorders such as Cerebral palsy (CP), Down syndrome (DS), and Autism spectrum disorder (ASD). Serious games offer a promising approach, yet few are tailor-made to meet the therapeutic demands of these populations. A tailor-made, non-immersive virtual reality (VR) serious games framework featuring a basketball task was developed, with therapist-controlled modules for customization and monitoring. Twenty-eight participants (CP: 14; DS: 7; ASD: 7) completed the game across eight sessions, grouped into three practice phases: an initial session, an early adaptation phase, and a consolidated practice phase. Performance metrics included accuracy, reaction time, and number of victories. All groups improved performance across phases, with accuracy increasing significantly in central (p = 0.005) and total positions (p = 0.007). The number of victories also increased from the initial to the early adaptation phase (p = 0.019) and from the initial to the consolidated practice phase (p = 0.008). Participants with ASD showed significantly higher accuracy than the DS group, while CP and DS participants showed a temporary increase in reaction time during the early adaptation phase, followed by a reduction in the consolidated phase, suggesting task adaptation. These findings support the feasibility and short-term effectiveness of a modular, tailor-made serious games platform for telerehabilitation.

Original languageEnglish
Article number192
Number of pages26
JournalComputers
Volume15
Issue number3
DOIs
Publication statusPublished - Mar 2026

Keywords

  • computer software application
  • feasibility study
  • modular architecture
  • motor rehabilitation
  • neurodevelopmental disorders
  • non-immersive virtual reality
  • serious games
  • telerehabilitation
  • therapist-configurable

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