A multiagent semantics for the Game Description Language

Stephan Schiffel, Michael Thielscher

    Research output: Chapter in Book / Conference PaperConference Paperpeer-review

    23 Citations (Scopus)

    Abstract

    The Game Description Language (GDL) has been developed for the purpose of formalizing game rules. It serves as the input language for general game players, which are systems that learn to play previously unknown games without human intervention. In this paper, we show how GDL descriptions can be interpreted as multiagent domains and, conversely, how a large class of multiagent environments can be specified in GDL. The resulting specifications are declarative, compact, and easy to understand and maintain. At the same time they can be fully automatically understood and used by autonomous agents who intend to participate in these environments. Our main result is a formal characterization of the class of multiagent domains that serve as formal semantics for-and can be described in-the Game Description Language.
    Original languageEnglish
    Title of host publicationAgents and Aartificial Intelligence International Conference, ICAART 2009, Porto, Portugal, January 19-21, 2009: Revised Selected Papers
    PublisherSpringer
    Pages44-55
    Number of pages12
    ISBN (Print)9783642118180
    DOIs
    Publication statusPublished - 2010
    EventICAART (Conference) -
    Duration: 19 Jan 2009 → …

    Publication series

    Name
    ISSN (Print)1865-0929

    Conference

    ConferenceICAART (Conference)
    Period19/01/09 → …

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