A robust and real-time full 3D reconstruction method based on multiple kinect

Xiongfeng Peng, Liaoyuan Zeng, Wenyi Wang, Zhili Liu, Yifeng Yang, Zhen Zeng, Jianwen Chen

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

Abstract

Although 3D reconstruction of objects has been extensively studied, the robust and fast approach still remains challenging. In this paper, we present a VR (Virtual Reality) based social system that can produce realistic full 3D reconstruction of moving objects in real-time. In this system, we propose a novel method that can refine the point clouds from multiple Kinect streams and therefore generate accurate 3D reconstruction. Specifically, the original point clouds are first filtered to remove the edge noise by using optimal triangulation algorithm. Afterwards, the refined point clouds are registered by optimal registration method. In order to elevate the visual quality of the reconstruction result, RANSAC linear regression is used to adjust the color difference between the corresponding points in adjacent point clouds. The experimental results verify the effectiveness of our 3D reconstruction method in visual quality and time efficiency.
Original languageEnglish
Title of host publicationCommunications, Signal Processing, and Systems: Proceedings of the 2017 International Conference on Communications, Signal Processing, and Systems (CSPS 2017), Harbin, Heilongjiang, China, July 14–16, 2017
PublisherSpringer
Pages1420-1428
Number of pages9
ISBN (Print)9789811065705
DOIs
Publication statusPublished - 2019
EventInternational Conference on Communications_Signal Processing_and Systems -
Duration: 14 Jul 2017 → …

Publication series

Name
ISSN (Print)1876-1100

Conference

ConferenceInternational Conference on Communications_Signal Processing_and Systems
Period14/07/17 → …

Fingerprint

Dive into the research topics of 'A robust and real-time full 3D reconstruction method based on multiple kinect'. Together they form a unique fingerprint.

Cite this