Affective tabletop game: A new gaming experience for children

Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octavia, Suleman Shahid, Lee Chin Yeo, Panos Markopoulos, Jean Bernard Martens, Dima Aliakseyeu

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

17 Citations (Scopus)

Abstract

In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measurements as a part of the gaming experience, and to integrate a desktop game within its real surrounding (i.e., the entire room) in order to promote more physical activity. Such design options, together with other game rules, aim at promoting social interaction between participating players, as this is considered to be a major characteristic of any good multi-player game. We concretized and informally evaluated the above aspects within a specific tabletop game that we designed for children aged 7 to 11 years. Our findings indicate that psychophysiological feedback in a tabletop game does indeed facilitate social interaction and adds to the fun element. Our results also reveal that children appreciate the involvement of the real world environment in a tabletop game.

Original languageEnglish
Title of host publicationTabletop 2007 - 2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Pages44-51
Number of pages8
DOIs
Publication statusPublished - 2007
Externally publishedYes
Event2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems, Tabletop 2007 - Newport, RI, United States
Duration: 10 Oct 200712 Oct 2007

Publication series

NameTabletop 2007 - 2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems

Conference

Conference2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems, Tabletop 2007
Country/TerritoryUnited States
CityNewport, RI
Period10/10/0712/10/07

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