TY - GEN
T1 - Affective tabletop game
T2 - 2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems, Tabletop 2007
AU - Al Mahmud, Abdullah
AU - Mubin, Omar
AU - Octavia, Johanna Renny
AU - Shahid, Suleman
AU - Yeo, Lee Chin
AU - Markopoulos, Panos
AU - Martens, Jean Bernard
AU - Aliakseyeu, Dima
PY - 2007
Y1 - 2007
N2 - In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measurements as a part of the gaming experience, and to integrate a desktop game within its real surrounding (i.e., the entire room) in order to promote more physical activity. Such design options, together with other game rules, aim at promoting social interaction between participating players, as this is considered to be a major characteristic of any good multi-player game. We concretized and informally evaluated the above aspects within a specific tabletop game that we designed for children aged 7 to 11 years. Our findings indicate that psychophysiological feedback in a tabletop game does indeed facilitate social interaction and adds to the fun element. Our results also reveal that children appreciate the involvement of the real world environment in a tabletop game.
AB - In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measurements as a part of the gaming experience, and to integrate a desktop game within its real surrounding (i.e., the entire room) in order to promote more physical activity. Such design options, together with other game rules, aim at promoting social interaction between participating players, as this is considered to be a major characteristic of any good multi-player game. We concretized and informally evaluated the above aspects within a specific tabletop game that we designed for children aged 7 to 11 years. Our findings indicate that psychophysiological feedback in a tabletop game does indeed facilitate social interaction and adds to the fun element. Our results also reveal that children appreciate the involvement of the real world environment in a tabletop game.
UR - http://www.scopus.com/inward/record.url?scp=47949108678&partnerID=8YFLogxK
U2 - 10.1109/TABLETOP.2007.1
DO - 10.1109/TABLETOP.2007.1
M3 - Conference Paper
AN - SCOPUS:47949108678
SN - 0769530133
SN - 9780769530130
T3 - Tabletop 2007 - 2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems
SP - 44
EP - 51
BT - Tabletop 2007 - 2nd Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Y2 - 10 October 2007 through 12 October 2007
ER -