@inproceedings{a608a966bfc3457bb373210a66f74a30,
title = "AMAZEd: Designing an affective social game for children",
abstract = "This paper discusses a design case, which explores the potential of psychophysiological measures as an input technique for social gaming applications intended for children. aMAZEd is an example of a tabletop mixed reality game that supports social interaction between players through and around the game. It is clear that sensing technology used to obtain psychophysiological measures needs to be improved and there is still a range of solutions that need to be explored. However, our experience shows that psychophysiological input appeals to children and can be a fun element of games supporting social interaction among players.",
keywords = "Children, Psychophysiological input, Social gaming, Tabletop augmented reality",
author = "\{Al Mahmud\}, Abdullah and Omar Mubin and Octavia, \{Johanna Renny\} and Suleman Shahid and Leechin Yeo and Panos Markopoulos and Martens, \{Jean Bernard\}",
year = "2007",
doi = "10.1145/1297277.1297287",
language = "English",
isbn = "9781595937476",
series = "Proceedings of the 6th international Conference on Interaction Design And Children, IDC 2007",
pages = "53--56",
booktitle = "Proceedings of the 6th international Conference on Interaction Design And Children, IDC 2007",
note = "6th international Conference on Interaction Design And Children, IDC 2007 ; Conference date: 06-06-2007 Through 06-08-2007",
}