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AMAZEd: Designing an affective social game for children

  • Abdullah Al Mahmud
  • , Omar Mubin
  • , Johanna Renny Octavia
  • , Suleman Shahid
  • , Leechin Yeo
  • , Panos Markopoulos
  • , Jean Bernard Martens
  • Eindhoven University of Technology

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

29 Citations (Scopus)

Abstract

This paper discusses a design case, which explores the potential of psychophysiological measures as an input technique for social gaming applications intended for children. aMAZEd is an example of a tabletop mixed reality game that supports social interaction between players through and around the game. It is clear that sensing technology used to obtain psychophysiological measures needs to be improved and there is still a range of solutions that need to be explored. However, our experience shows that psychophysiological input appeals to children and can be a fun element of games supporting social interaction among players.

Original languageEnglish
Title of host publicationProceedings of the 6th international Conference on Interaction Design And Children, IDC 2007
Pages53-56
Number of pages4
DOIs
Publication statusPublished - 2007
Externally publishedYes
Event6th international Conference on Interaction Design And Children, IDC 2007 - Aalborg, Denmark
Duration: 6 Jun 20076 Aug 2007

Publication series

NameProceedings of the 6th international Conference on Interaction Design And Children, IDC 2007

Conference

Conference6th international Conference on Interaction Design And Children, IDC 2007
Country/TerritoryDenmark
CityAalborg
Period6/06/076/08/07

Keywords

  • Children
  • Psychophysiological input
  • Social gaming
  • Tabletop augmented reality

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