Abstract
A purpose-made video game was used to measure response time and moral alignment of in-game moral decisions, which were made by 115 undergraduate students. Overall, moral decisions took between 4-6 seconds and were mostly pro-social. Previous gameplay, in-game, and post-game experiences predicted in-game moral alignment. Real-life moral salience was not related to in-game decision-making. The implications of these results are discussed in the context of the demands of video games and in-game moral decision-making models.
| Original language | English |
|---|---|
| Pages (from-to) | 213-225 |
| Number of pages | 13 |
| Journal | Media and Communication |
| Volume | 7 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - 2019 |
Open Access - Access Right Statement
© 2019 by the authors; licensee Cogitatio (Lisbon, Portugal). This article is licensed under a Creative Commons Attribution 4.0 International License (CC BY) https://creativecommons.org/licenses/by/4.0/.Keywords
- decision making
- ethics
- undergraduates
- video games