TY - GEN
T1 - An avatar-based reminder application for medication adherence
AU - Fang, Kerry Y.
AU - Bjering, Heidi
AU - Maeder, Anthony J.
PY - 2016
Y1 - 2016
N2 - Non-adherence to medication is a major concern in healthcare as it can lead to negative health consequences and higher costs. Providing medication reminders is one type of approach to address this issue. Conventional medication reminders rely on fixed uniform style mechanisms to deliver their messages, which can result in user disengagement. It is desirable to provide a more personal and individually customised type of reminder which mimics a human carer. This paper describes an interactive avatar-based reminder application to be used on a mobile device, with the ultimate aim to increase adherence. The design of the prototype application is presented. This prototype is built with PhoneGap using JavaScript, HTML and CSS, and incorporates speech recognition and text-to-speech functionality by using existing plugins. The application will be deployed initially to evaluate the perceived satisfaction and usefulness of the application.
AB - Non-adherence to medication is a major concern in healthcare as it can lead to negative health consequences and higher costs. Providing medication reminders is one type of approach to address this issue. Conventional medication reminders rely on fixed uniform style mechanisms to deliver their messages, which can result in user disengagement. It is desirable to provide a more personal and individually customised type of reminder which mimics a human carer. This paper describes an interactive avatar-based reminder application to be used on a mobile device, with the ultimate aim to increase adherence. The design of the prototype application is presented. This prototype is built with PhoneGap using JavaScript, HTML and CSS, and incorporates speech recognition and text-to-speech functionality by using existing plugins. The application will be deployed initially to evaluate the perceived satisfaction and usefulness of the application.
KW - artificial intelligence
KW - human-computer interaction
KW - avatars (virtual reality)
KW - drugs
UR - http://handle.uws.edu.au:8081/1959.7/uws:35448
UR - http://www.cgames.com.sg
U2 - 10.5176/2251-1679_CGAT16.10
DO - 10.5176/2251-1679_CGAT16.10
M3 - Conference Paper
SP - 42
EP - 46
BT - Proceedings of the 9th Annual International Conference on Computer Games, Multimedia and Allied Technologies (CGAT 2016), 28-29 March 2016, Singapore
PB - Global Science & Technology Forum
T2 - International Conference on Computer Games_Multimedia and Allied Technologies
Y2 - 28 March 2016
ER -