TY - GEN
T1 - Analysing soccer games with clustering and conceptors
AU - Michael, Olivia
AU - Obst, Oliver
AU - Schmidsberger, Falk
AU - Stolzenburg, Frieder
PY - 2018
Y1 - 2018
N2 - ![CDATA[We present a new approach for identifying situations and behaviours, which we call moves, from soccer games in the 2D simulation league. Being able to identify key situations and behaviours are useful capabilities for analysing soccer matches, anticipating opponent behaviours to aid selection of appropriate tactics, and also as a prerequisite for automatic learning of behaviours and policies. To support a wide set of strategies, our goal is to identify situations from data, in an unsupervised way without making use of pre-defined soccer specific concepts such as “pass” or “dribble”. The recurrent neural networks we use in our approach act as a high-dimensional projection of the recent history of a situation on the field. Similar situations, i.e., with similar histories, are found by clustering of network states. The same networks are also used to learn so-called conceptors, that are lower- dimensional manifolds that describe trajectories through a high-dimensional state space that enable situation-specific predictions from the same neural network. With the proposed approach, we can segment games into sequences of situations that are learnt in an unsupervised way, and learn conceptors that are useful for the prediction of the near future of the respective situation.]]
AB - ![CDATA[We present a new approach for identifying situations and behaviours, which we call moves, from soccer games in the 2D simulation league. Being able to identify key situations and behaviours are useful capabilities for analysing soccer matches, anticipating opponent behaviours to aid selection of appropriate tactics, and also as a prerequisite for automatic learning of behaviours and policies. To support a wide set of strategies, our goal is to identify situations from data, in an unsupervised way without making use of pre-defined soccer specific concepts such as “pass” or “dribble”. The recurrent neural networks we use in our approach act as a high-dimensional projection of the recent history of a situation on the field. Similar situations, i.e., with similar histories, are found by clustering of network states. The same networks are also used to learn so-called conceptors, that are lower- dimensional manifolds that describe trajectories through a high-dimensional state space that enable situation-specific predictions from the same neural network. With the proposed approach, we can segment games into sequences of situations that are learnt in an unsupervised way, and learn conceptors that are useful for the prediction of the near future of the respective situation.]]
KW - artificial intelligence
KW - cluster analysis
KW - information retrieval
KW - neural networks (computer science)
KW - robotics
KW - soccer
UR - http://handle.westernsydney.edu.au:8081/1959.7/uws:48266
M3 - Conference Paper
SN - 9783030003074
SP - 120
EP - 131
BT - RoboCup 2017: Robot World Cup XXI International Symposium, Nagoya, Japan, 27 to 31 July 2017
PB - Springer
T2 - RoboCup (Conference)
Y2 - 27 July 2017
ER -