Analysing soccer games with clustering and conceptors

Olivia Michael, Oliver Obst, Falk Schmidsberger, Frieder Stolzenburg

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

6 Citations (Scopus)

Abstract

![CDATA[We present a new approach for identifying situations and behaviours, which we call moves, from soccer games in the 2D simulation league. Being able to identify key situations and behaviours are useful capabilities for analysing soccer matches, anticipating opponent behaviours to aid selection of appropriate tactics, and also as a prerequisite for automatic learning of behaviours and policies. To support a wide set of strategies, our goal is to identify situations from data, in an unsupervised way without making use of pre-defined soccer specific concepts such as “pass” or “dribble”. The recurrent neural networks we use in our approach act as a high-dimensional projection of the recent history of a situation on the field. Similar situations, i.e., with similar histories, are found by clustering of network states. The same networks are also used to learn so-called conceptors, that are lower- dimensional manifolds that describe trajectories through a high-dimensional state space that enable situation-specific predictions from the same neural network. With the proposed approach, we can segment games into sequences of situations that are learnt in an unsupervised way, and learn conceptors that are useful for the prediction of the near future of the respective situation.]]
Original languageEnglish
Title of host publicationRoboCup 2017: Robot World Cup XXI International Symposium, Nagoya, Japan, 27 to 31 July 2017
PublisherSpringer
Pages120-131
Number of pages12
ISBN (Print)9783030003074
Publication statusPublished - 2018
EventRoboCup (Conference) -
Duration: 27 Jul 2017 → …

Publication series

Name
ISSN (Print)0302-9743

Conference

ConferenceRoboCup (Conference)
Period27/07/17 → …

Keywords

  • artificial intelligence
  • cluster analysis
  • information retrieval
  • neural networks (computer science)
  • robotics
  • soccer

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