Augmented reality, virtual reality and gaming : an integral part of nursing

Caleb Ferguson, Patricia M. Davidson, Peter J. Scott, Debra Jackson, Louise D. Hickman

Research output: Contribution to journalArticlepeer-review

Abstract

A powerful quote by Michael J. Fox beautifully illustrates that ‘we should teach the way people learn’. Academics and nurses have to adapt their teaching approaches to accommodate the learner, as people learn in many different ways. Augmented reality (AR), virtual reality (VR) and gaming provide an immersive learner experience, more than ever before new ways of learning are needed and this applies to academics, students, nurses and patients. These technologies can be utilised in many settings to assist in health behaviour change interventions, optimise care, and improve health outcomes of individuals across all care settings.
Original languageEnglish
Pages (from-to)1-4
Number of pages4
JournalContemporary Nurse
Volume51
Issue number1
DOIs
Publication statusPublished - 2015

Keywords

  • education_nursing
  • educational technology
  • health behavior
  • health promotion
  • smartphones
  • video games

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