Behavioural equivalence of game descriptions

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

2 Citations (Scopus)

Abstract

Game description language is a logical language designed for General Game Playing. The language is highly expressive so that, in theory, all finite-state games with perfect information and deterministic actions can be described. However, a game can be described in different ways and the way of description can dramatically affect behaviour of general game players. This paper investigates the relationships of game models and game descriptions. We first introduce the concept of submodel bisimulation to filter out unreachable states while maintain the nature of a game. We then define equivalence of game descriptions in the sense that two game descriptions are equivalent if the described games behaviourally the same. The concept of game equivalency, which breaks through logical equivalency, sets a boundary for reformulation of game descriptions. Finally we use a well-known strategy game, Hex Game, to demonstrate how to verify equivalence of game descriptions.
Original languageEnglish
Title of host publicationAI 2020: Advances in Artificial Intelligence: 33rd Australasian Joint Conference, AI 2020, Canberra, ACT, Australia, November 29-30, 2020, Proceedings
PublisherSpringer
Pages307-319
Number of pages13
ISBN (Print)9783030649838
DOIs
Publication statusPublished - 2020
EventAustralasian Joint Conference on Artificial Intelligence -
Duration: 2 Feb 2022 → …

Publication series

Name
ISSN (Print)0302-9743

Conference

ConferenceAustralasian Joint Conference on Artificial Intelligence
Period2/02/22 → …

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