Abstract
Game description language is a logical language designed for General Game Playing. The language is highly expressive so that, in theory, all finite-state games with perfect information and deterministic actions can be described. However, a game can be described in different ways and the way of description can dramatically affect behaviour of general game players. This paper investigates the relationships of game models and game descriptions. We first introduce the concept of submodel bisimulation to filter out unreachable states while maintain the nature of a game. We then define equivalence of game descriptions in the sense that two game descriptions are equivalent if the described games behaviourally the same. The concept of game equivalency, which breaks through logical equivalency, sets a boundary for reformulation of game descriptions. Finally we use a well-known strategy game, Hex Game, to demonstrate how to verify equivalence of game descriptions.
| Original language | English |
|---|---|
| Title of host publication | AI 2020: Advances in Artificial Intelligence: 33rd Australasian Joint Conference, AI 2020, Canberra, ACT, Australia, November 29-30, 2020, Proceedings |
| Publisher | Springer |
| Pages | 307-319 |
| Number of pages | 13 |
| ISBN (Print) | 9783030649838 |
| DOIs | |
| Publication status | Published - 2020 |
| Event | Australasian Joint Conference on Artificial Intelligence - Duration: 2 Feb 2022 → … |
Publication series
| Name | |
|---|---|
| ISSN (Print) | 0302-9743 |
Conference
| Conference | Australasian Joint Conference on Artificial Intelligence |
|---|---|
| Period | 2/02/22 → … |
Bibliographical note
Publisher Copyright:© 2020, Springer Nature Switzerland AG.
Fingerprint
Dive into the research topics of 'Behavioural equivalence of game descriptions'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver