Building quests for online games with virtual institutions

Gustavo Aranda, Tomas Trescak, Marc Esteva, Carlos Carrascosa

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new "quest" elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or nonlinear manner.
Original languageEnglish
Pages (from-to)192-206
Number of pages15
JournalAgents for Games and Simulations II
Volume2
DOIs
Publication statusPublished - 2011

Fingerprint

Dive into the research topics of 'Building quests for online games with virtual institutions'. Together they form a unique fingerprint.

Cite this