Abstract
This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new "quest" elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or nonlinear manner.
| Original language | English |
|---|---|
| Pages (from-to) | 192-206 |
| Number of pages | 15 |
| Journal | Agents for Games and Simulations II |
| Volume | 2 |
| DOIs | |
| Publication status | Published - 2011 |
Fingerprint
Dive into the research topics of 'Building quests for online games with virtual institutions'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver