TY - JOUR
T1 - Building quests for online games with virtual institutions
AU - Aranda, Gustavo
AU - Trescak, Tomas
AU - Esteva, Marc
AU - Carrascosa, Carlos
PY - 2011
Y1 - 2011
N2 - This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new "quest" elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or nonlinear manner.
AB - This document describes how to re-purpose an existing agent technology called Virtual Institutions as a mechanism to define new "quest" elements in Massively Multiplayer Online Games based on Multi-Agent Systems. Quests are a very important part of most Massive Online Games as they wield to flow and narrative of the game in a linear or nonlinear manner.
UR - http://handle.uws.edu.au:8081/1959.7/534211
U2 - 10.1007/978-3-642-18181-8_14
DO - 10.1007/978-3-642-18181-8_14
M3 - Article
SN - 0302-9743
VL - 2
SP - 192
EP - 206
JO - Agents for Games and Simulations II
JF - Agents for Games and Simulations II
ER -