Cartoon image vectorization based on shape subdivision

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

31 Citations (Scopus)

Abstract

This paper presents a non-pixel-based skeletonizataon method for vectorizing cartoon images. The constrained Delaunay triangulation technique is applied to subdivide a shape into a set of non-overlapping triangles. Then, certain triangles in the triangulation are merged to remove artifacts. The skeleton of a shape is obtained from the skeletons of its constituent parts. Experiment results show that the proposed method is more accurate and efficient than a typical thinning method.
Original languageEnglish
Title of host publicationProceedings of Computer Graphics International 2001 (CGI 2001), 3-6 July 2001, City University of Hong Kong, Hong Kong
PublisherIEEE
Pages225-231
Number of pages7
ISBN (Print)769510078
Publication statusPublished - 2001
EventComputer Graphics International -
Duration: 3 Jul 2001 → …

Publication series

Name
ISSN (Print)1530-1052

Conference

ConferenceComputer Graphics International
Period3/07/01 → …

Keywords

  • computer animation
  • constrained Delaunay triangulation
  • image processing
  • skeletonization
  • thinning

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