TY - GEN
T1 - Case based game play in the RoboCup Four-Legged League. Part I, the theoretical model
AU - Karol, Alankar
AU - Nebel, Bernhard
AU - Stanton, Christopher
AU - Williams, Mary-Anne
PY - 2004
Y1 - 2004
N2 - ![CDATA[Robot Soccer involves planning at many levels, and in this paper we develop high level planning strategies for robots playing in the RoboCup Four- Legged League using case based reasoning. We develop a framework for developing and choosing game plays. Game plays are widely used in many team sports e.g. soccer, hockey, polo, and rugby. One of the current challenges for robots playing in the RoboCup Four-Legged League is choosing the right behaviour in any game situation. We argue that a flexible theoretical model for using case based reasoning for game plays will prove useful in robot soccer. Our model supports game play selection in key game situations which should in turn significantly advantage the team.]]
AB - ![CDATA[Robot Soccer involves planning at many levels, and in this paper we develop high level planning strategies for robots playing in the RoboCup Four- Legged League using case based reasoning. We develop a framework for developing and choosing game plays. Game plays are widely used in many team sports e.g. soccer, hockey, polo, and rugby. One of the current challenges for robots playing in the RoboCup Four-Legged League is choosing the right behaviour in any game situation. We argue that a flexible theoretical model for using case based reasoning for game plays will prove useful in robot soccer. Our model supports game play selection in key game situations which should in turn significantly advantage the team.]]
UR - https://hdl.handle.net/1959.7/uws:60587
U2 - 10.1007/978-3-540-25940-4_73
DO - 10.1007/978-3-540-25940-4_73
M3 - Conference Paper
SN - 3540224432
SP - 739
EP - 747
BT - RoboCup 2003: Robot Soccer World Cup VII, Padua, Italy, 2 - 11 July 2003
PB - Springer-Verlag
T2 - RoboCup (Conference)
Y2 - 19 July 2014
ER -