Case based game play in the RoboCup Four-Legged League. Part I, the theoretical model

Alankar Karol, Bernhard Nebel, Christopher Stanton, Mary-Anne Williams

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

20 Citations (Scopus)

Abstract

![CDATA[Robot Soccer involves planning at many levels, and in this paper we develop high level planning strategies for robots playing in the RoboCup Four- Legged League using case based reasoning. We develop a framework for developing and choosing game plays. Game plays are widely used in many team sports e.g. soccer, hockey, polo, and rugby. One of the current challenges for robots playing in the RoboCup Four-Legged League is choosing the right behaviour in any game situation. We argue that a flexible theoretical model for using case based reasoning for game plays will prove useful in robot soccer. Our model supports game play selection in key game situations which should in turn significantly advantage the team.]]
Original languageEnglish
Title of host publicationRoboCup 2003: Robot Soccer World Cup VII, Padua, Italy, 2 - 11 July 2003
PublisherSpringer-Verlag
Pages739-747
Number of pages9
ISBN (Print)3540224432
DOIs
Publication statusPublished - 2004
EventRoboCup (Conference) -
Duration: 19 Jul 2014 → …

Publication series

Name
ISSN (Print)0302-9743

Conference

ConferenceRoboCup (Conference)
Period19/07/14 → …

Fingerprint

Dive into the research topics of 'Case based game play in the RoboCup Four-Legged League. Part I, the theoretical model'. Together they form a unique fingerprint.

Cite this