Abstract
Virtual reality reconstructions of ancient historical sites have become a valuable technique for popularising science and visualising expert knowledge to general audiences. Most such reconstructions only re-create buildings and artefacts and place them in the context of the virtual environment, but what is often missing in such simulations is the ability to see how ancient people lived their daily life in these environments. Our presented case study shows how the use of genetic algorithms and simulation of physiological needs helped us to populate the 3D reconstruction of the city of Uruk with a large crowd of intelligent agents simulating daily life of ancient Sumerians in Uruk.
| Original language | English |
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| Title of host publication | Proceedings of the Social Simulation Conference held at Barcelona, Catalunya (Spain), September 15, 2014, incorporating the 10th Artificial Economics Conference (AE), the 10th Conference of the European Social Simulation Association (ESSA), and the 1st Simulating the Past to Understand Human History (SPUHH) |
| Publisher | Autònoma University of Barcelona |
| Pages | 689-692 |
| Number of pages | 4 |
| Publication status | Published - 2014 |
| Event | Social Simulation Conference - Duration: 1 Sept 2014 → … |
Conference
| Conference | Social Simulation Conference |
|---|---|
| Period | 1/09/14 → … |
Keywords
- virtual reality
- artificial intelligence
- multiagent systems
- computer simulation
- genetic algorithms
- Erech (extinct city)