City of Uruk 3000 B.C. : using genetic algorithms, dynamic planning and crowd simulation to re-enact everyday life of ancient Sumerians

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

Abstract

Virtual reality reconstructions of ancient historical sites have become a valuable technique for popularising science and visualising expert knowledge to general audiences. Most such reconstructions only re-create buildings and artefacts and place them in the context of the virtual environment, but what is often missing in such simulations is the ability to see how ancient people lived their daily life in these environments. Our presented case study shows how the use of genetic algorithms and simulation of physiological needs helped us to populate the 3D reconstruction of the city of Uruk with a large crowd of intelligent agents simulating daily life of ancient Sumerians in Uruk.
Original languageEnglish
Title of host publicationProceedings of the Social Simulation Conference held at Barcelona, Catalunya (Spain), September 15, 2014, incorporating the 10th Artificial Economics Conference (AE), the 10th Conference of the European Social Simulation Association (ESSA), and the 1st Simulating the Past to Understand Human History (SPUHH)
PublisherAutònoma University of Barcelona
Pages689-692
Number of pages4
Publication statusPublished - 2014
EventSocial Simulation Conference -
Duration: 1 Sept 2014 → …

Conference

ConferenceSocial Simulation Conference
Period1/09/14 → …

Keywords

  • virtual reality
  • artificial intelligence
  • multiagent systems
  • computer simulation
  • genetic algorithms
  • Erech (extinct city)

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