Constraints from STRIPS - Preliminary peport

Norman Foo, Pavlos Peppas, Yan Zhang

Research output: Contribution to journalConference articlepeer-review

1 Citation (Scopus)

Abstract

We re-visit the problem of converting action specifications into system constraints by re-examining it in the very simple setting of STRIPS. This has the merit of making many thorny issues relatively transparent. The paper is in the form of an extended summary of ongoing work and many of the results are merely outlined. But sufficient details are included to indicate where we will be taking things further, and to encourage others to pursue the same objectives. These objectives are in some sense a kind of reverse-engineering, as the database community is evidently familiar with the idea of starting with constraints and then deriving action specifications from them. However in AI reactive systems, action specifications are often the primary entity, so techniques to unearth the implicit constraints can facilitate better designs.

Original languageEnglish
Pages (from-to)670-680
Number of pages11
JournalAgents for Games and Simulations II
Volume3339
DOIs
Publication statusPublished - 2004
Event17th Australian Joint Conference on Artificial Intelligence, AI 2004: Advances in Artificial Intelligence - Cairns, Australia
Duration: 4 Dec 20046 Dec 2004

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