Designers as brokers of meaningful innovation and socio-cultural significance

    Research output: Chapter in Book / Conference PaperConference Paperpeer-review

    Abstract

    A lot has been written about artists and designers fate to lead society onto new levels of development and progress. Kandinsky proclaimed them at the top in a "dictatorship" of artistic and design "illuminate through consensus and taste". A century later, Paula Antonelli (2009) mentioned designers are expected to become "the reference point for policy makers", "the intellectuals of the future", and "the culture generators". These statements represent two of three challenges to modern designers for analysis in this paper. They are neither well trained on policy nor on cultural studies. The third test to consider is coming from design innovation and its management. As per Norman (2010), there is an increasing demand for designers to move on from acting by assumption and naïve psychology relating to human behaviour onto informed knowledge management, appropriate design based research and theory. Norman and Verganti (2011) agree, both incremental and radical innovations depend on designers' capacity to figure out complex projects through co-designed production and carrying meaning for their users. Consequentially they invite others to expand the still uncharted waters of product design, its management, meaning making, and the link and role for designers between technology and culture. This paper extends on their work by bringing to attention new circumstances for product meaning from areas of language, culture and creativity. First, an explanation on how products may carry meaning however they may not be meaningful, as they do not reach a status of appropriate immersion and significance according to a socio-cultural context. The advance of digital technology is increasing carry-meaning alternatives. Today, typical industrial design products may become significant by their intangible component, experience and value instead of its materiality. Designers need to rethink their position to be key cultural intermediaries, gatekeepers of innovation and producers of symbolic goods and services for society. Second, the paper proposes traditional grouping of players on either side of the camp, production or consumption, is no longer sufficient. A new digital native generation is coming to age in an era of improved access to information such as MOOCs, open source and design. Co-design and production are already modifying to show end users participation in design and production as sign of a more democratic and pluralistic process. An indication of this change appeared in fine arts first, from Breton and his experiments on language and communication (Exquisite Corpse, 1928) to Happenings by Duchamp (1930), Kaprow (1959) and others. More recently, production of meaning can also be linked to user participatory architecture, design for social innovation, and bottom up innovation, flash mobs, hacking spaces, and open source design and maker culture. Third, educational institutions and industry will also have to change and accommodate their business models to a more diverse division of labour and production, policy and funding structure. The capacity to adapt to this new context should allow them to progress through radical random and/or directed iterations of technology as well as enabling them to modify and lead socio-cultural change.
    Original languageEnglish
    Title of host publicationICERI2014 Proceedings: 7th International Conference of Education, Research and Innovation, November 17th-19th, 2014, Seville, Spain
    PublisherIATED
    Pages2296-2306
    Number of pages11
    ISBN (Print)9788461724840
    Publication statusPublished - 2014
    EventInternational Conference of Education, Research and Innovation -
    Duration: 17 Nov 2014 → …

    Publication series

    Name
    ISSN (Print)2340-1095

    Conference

    ConferenceInternational Conference of Education, Research and Innovation
    Period17/11/14 → …

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