Abstract
This article presents the design of the Virtual Olympic Games Framework (VOGF) as a significant demonstration of how interactivity in virtual environments is necessary for learning and practicing of athletic skills. The VOGF offers opportunities for virtual players to practice, experience and receive the kind of feedback that enhances their athletic skills. By combining instructional simulation with social web technologies, athletic practices with social interactivity, the skills of participants can be greatly improved. This project further enhances athletes' health care, general well-being, nutrition, and fitness. In this paper I will first describe the design of the VOGF project, followed by a discussion of the educational theories that this project is based on, and a presentation of the designed software for the VOGF.
| Original language | English |
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| Pages (from-to) | 93-113 |
| Number of pages | 19 |
| Journal | Journal of Interactive Learning Research |
| Volume | 24 |
| Issue number | 1 |
| Publication status | Published - 2013 |