Designing grounded agents: From robocup to the real-world

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

Abstract

This paper discusses the nature and role of "grounding" in designing programs for controlling autonomous mobile robots. Since its inception, artificial intelligence has been plagued by problems of scaling and brittleness. A fundamental problem impeding the development of artificial intelligence is our dependence on grounding agents by design. That is, currently agents tend to be grounded by their designer's understanding of the world, task, and robot. However, little (if any) of the knowledge of "how to ground" is embedded in the artificial agent. Consequently, brittle, purpose-built systems result. This paper explores how the intellectual burden of grounding can be shifted from the programmer to the program by designing robots capable of grounding themselves. An overview of a grounding oriented design methodology (Go-Design) is presented - an initial step towards the longer-term objective of developing autonomous grounding capabilities.

Original languageEnglish
Title of host publicationRoboCup 2008
Subtitle of host publicationRobot Soccer World Cup XII
Pages626-637
Number of pages12
DOIs
Publication statusPublished - 2009
Externally publishedYes
Event12th annual RoboCup International Symposium, RoboCup 2008 - Suzhou, China
Duration: 15 Jul 200818 Jul 2008

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5399 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th annual RoboCup International Symposium, RoboCup 2008
Country/TerritoryChina
CitySuzhou
Period15/07/0818/07/08

Fingerprint

Dive into the research topics of 'Designing grounded agents: From robocup to the real-world'. Together they form a unique fingerprint.

Cite this