Enabling finger-gesture interaction with Kinect

    Research output: Chapter in Book / Conference PaperConference Paperpeer-review

    2 Citations (Scopus)

    Abstract

    ![CDATA[A large number of tracking and gesture recognition algorithms and technologies have been developed in the field of human-computer interactions thanks to the introduction of cameras with depth sensors such as Microsoft’s Kinect. Most of the techniques rely on skeleton tracking which is more suitable for distant and full body interaction. This paper presents a new real-time finger-gesture interaction system using Kinect v2 that identifies fingertips and finger gestures that enable the natural user interaction at a close distance. Our contribution also includes various gesture recognition algorithms using two and three fingers such as L-gesture, OKgesture, Rock-gesture and Scissor-gesture, in addition to full hand and one-finger gestures. We demonstrate the effectiveness of our system through a fruit slicing game.]]
    Original languageEnglish
    Title of host publicationProceedings of the 8th International Symposium on Visual Information Communication and Interaction (VINCI'15), 24-26 August 2015, Tokyo, Japan
    PublisherACM
    Pages152-153
    Number of pages2
    ISBN (Print)9781450334822
    DOIs
    Publication statusPublished - 2015
    EventInternational Symposium on Visual Information Communication and Interaction -
    Duration: 24 Aug 2015 → …

    Conference

    ConferenceInternational Symposium on Visual Information Communication and Interaction
    Period24/08/15 → …

    Keywords

    • algorithms
    • fingers
    • gesture
    • human-computer interaction

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