Estimation and animation of faces using facial motion mapping and a 3D face database

Takaaki Kuratate, Eric Vatikiotis-Bateson, Hani Camille Yehia

    Research output: Chapter in Book / Conference PaperChapter

    Abstract

    ![CDATA[Realistic facial animation remains one of the major challenges in computer graphics. The first step in such animation is to acquire a realistic face model. Expensive scanning devices such as laser range finders are convenient for capturing realistic face models. However, as presented by Blanz and Vetter (1999), Blanz et al. (2001), and Hwang et al. (2000), a 3D face database is quite useful for creating models from existing face characteristics in the database. Once a database is established, almost any 3D face can be created from features extracted from photographs.]]
    Original languageEnglish
    Title of host publicationComputer-Graphic Facial Reconstruction
    EditorsJohn G. Clement, Murray K. Marks
    Place of PublicationThe Netherlands
    PublisherElsevier
    Pages325 - 346
    Number of pages22
    ISBN (Print)0124730515
    Publication statusPublished - 2005

    Keywords

    • three-dimensional imaging
    • databases
    • facial expression
    • computer graphics

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