Abstract
In this paper we present the 3D Electronic Institutions metaphor and show how it can be used for the specification of highly secure Virtual Worlds and how 3D Virtual Worlds can be automatically generated from this specification. To achieve the generation task we propose an algorithm for automatic transformation of the Performative Structure graph into a 3D Virtual World, using the rectangular dualization technique. The nodes of the initial graph are transformed into rooms, the connecting arcs between nodes determine which rooms have to be placed next to each other and define the positions of the doors connecting those rooms. The proposed algorithm is sufficiently general to be used for transforming any planar graph into a 3D Virtual World.
Original language | English |
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Title of host publication | AVI 2006: Proceedings of the 8th International Working Conference on Advanced Visual Interfaces |
Publisher | ACM Press |
Number of pages | 4 |
Publication status | Published - 2006 |
Event | International Working Conference on Advanced Visual Interfaces - Duration: 21 May 2012 → … |
Conference
Conference | International Working Conference on Advanced Visual Interfaces |
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Period | 21/05/12 → … |
Keywords
- algorithms
- design
- visual programming (computer science)
- representations of graphs
- 3D Electronic Institutions
- rectangular dualization