Euclidean representation of 3D electronic institutions: Automatic generation

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

4 Citations (Scopus)

Abstract

In this paper we present the 3D Electronic Institutions metaphor and show how it can be used for the specification of highly secure Virtual Worlds and how 3D Virtual Worlds can be automatically generated from this specification. To achieve the generation task we propose an algorithm for automatic transformation of the Performative Structure graph into a 3D Virtual World, using the rectangular dualization technique. The nodes of the initial graph are transformed into rooms, the connecting arcs between nodes determine which rooms have to be placed next to each other and define the positions of the doors connecting those rooms. The proposed algorithm is sufficiently general to be used for transforming any planar graph into a 3D Virtual World.

Original languageEnglish
Title of host publicationProceedings of the AVI '06 - Working Conference on Advanced Visual Interfaces 2006
Pages449-452
Number of pages4
DOIs
Publication statusPublished - 2006
Externally publishedYes
EventAVI '06 - Working Conference on Advanced Visual Interfaces 2006 - Venezia, Italy
Duration: 23 May 200626 May 2006

Publication series

NameProceedings of the Workshop on Advanced Visual Interfaces
Volume2006

Conference

ConferenceAVI '06 - Working Conference on Advanced Visual Interfaces 2006
Country/TerritoryItaly
CityVenezia
Period23/05/0626/05/06

Keywords

  • 3D electronic institutions
  • Rectangular dualization

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