Evaluating answer set clause learning for General Game Playing

Timothy Cerexhe, Orkunt Sabuncu, Michael Thielscher

    Research output: Chapter in Book / Conference PaperConference Paperpeer-review

    Abstract

    ![CDATA[In games with imperfect information, the 'information set' is a collection of all possible game histories that are consistent with, or explain, a player's observations. Current game playing systems rely on these best guesses of the true, partially-observable game as the foundation of their decision making, yet finding these information sets is expensive. We apply reactive Answer Set Programming (ASP) to the problem of sampling information sets in the field of General Game Playing. Furthermore, we use this domain as a test bed for evaluating the effectiveness of oClingo, a reactive answer set solver, in avoiding redundant search by keeping learnt clauses during incremental solving.]]
    Original languageEnglish
    Title of host publicationLogic Programming and Nonmonotonic Reasoning: Proceedings of the 12th International Conference (LPNMR 2013), Corunna, Spain, 15-19 September 2013
    PublisherSpringer
    Pages219-232
    Number of pages14
    ISBN (Print)9783642405631
    DOIs
    Publication statusPublished - 2013
    EventInternational Conference on Logic Programming and Nonmonotonic Reasoning -
    Duration: 15 Sept 2013 → …

    Publication series

    Name
    ISSN (Print)0302-9743

    Conference

    ConferenceInternational Conference on Logic Programming and Nonmonotonic Reasoning
    Period15/09/13 → …

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