TY - JOUR
T1 - Exploration of hospital room design on emotions, activity, and social connections after stroke
T2 - a qualitative study of patient experiences using virtual reality
AU - Shannon, Michelle M.
AU - Lipson-Smith, Ruby
AU - Elf, Marie
AU - White, Marcus
AU - Olver, John
AU - Yang, Tianyi
AU - Bernhardt, Julie
N1 - Publisher Copyright:
© 2025 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
PY - 2025
Y1 - 2025
N2 - Stroke patients are rarely asked about their responses to specific design attributes. Virtual reality (VR) offers a promising tool to explore how hospital environments are experienced after stroke. Purpose: To gather perspectives and emotional responses regarding physical design attributes of hospital patient rooms after stroke. Material and Methods: We developed a 'VR experience' for adult stroke patients in both single and multi-patient room designs, with four additional physical design attributes: spaciousness, greenery outlook, night-time noise, and design attributes for social connectivity e.g. furnishings. A qualitative study approach involved semi-structured interviewing, that followed immersion in the VR patient room designs. Qualitative descriptive and thematic analysis was done. (Australian New Zealand Clinical Trials Registry, Trial Id: ACTRN12620000375954). Results: Thirty-five stroke patients participated (April 2019-March 2020). Interviews yielded three themes and ten sub-themes. Themes were: (1) action and care supported by design and layout, such as ease of movement; (2) connection to people, nature, and place, emphasising social interaction and greenery; and (3) control of the environment, involving attributes like space. Conclusions: Findings showed how physical design attributes enhance movement accessibility, promote social interaction, or provide sensory comfort. Using VR allowed rich, detailed feedback from patients, offering valuable insights for designing hospital environments.
AB - Stroke patients are rarely asked about their responses to specific design attributes. Virtual reality (VR) offers a promising tool to explore how hospital environments are experienced after stroke. Purpose: To gather perspectives and emotional responses regarding physical design attributes of hospital patient rooms after stroke. Material and Methods: We developed a 'VR experience' for adult stroke patients in both single and multi-patient room designs, with four additional physical design attributes: spaciousness, greenery outlook, night-time noise, and design attributes for social connectivity e.g. furnishings. A qualitative study approach involved semi-structured interviewing, that followed immersion in the VR patient room designs. Qualitative descriptive and thematic analysis was done. (Australian New Zealand Clinical Trials Registry, Trial Id: ACTRN12620000375954). Results: Thirty-five stroke patients participated (April 2019-March 2020). Interviews yielded three themes and ten sub-themes. Themes were: (1) action and care supported by design and layout, such as ease of movement; (2) connection to people, nature, and place, emphasising social interaction and greenery; and (3) control of the environment, involving attributes like space. Conclusions: Findings showed how physical design attributes enhance movement accessibility, promote social interaction, or provide sensory comfort. Using VR allowed rich, detailed feedback from patients, offering valuable insights for designing hospital environments.
KW - emotions
KW - Hospital design
KW - patient room
KW - perspectives
KW - social connectivity
KW - stroke
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85216480535&partnerID=8YFLogxK
U2 - 10.1080/09638288.2025.2451771
DO - 10.1080/09638288.2025.2451771
M3 - Article
AN - SCOPUS:85216480535
SN - 0963-8288
JO - Disability and Rehabilitation
JF - Disability and Rehabilitation
ER -