TY - JOUR
T1 - Exploring colour in context using Virtual Reality : does a room change how you feel?
AU - Lipson-Smith, Ruby
AU - Bernhardt, Julie
AU - Zamuner, Edoardo
AU - Churilov, Leonid
AU - Busietta, Nick
AU - Moratti, Damian
PY - 2021
Y1 - 2021
N2 - The colour-in-context theory suggests that our reactions to colour vary depending on the context in which the colour is presented. Our understanding of how colour afects mood in diferent contexts is not well understood. We used Virtual Reality to explore mood and valence (colour preference) responses to colours in three diferent contexts: a living room, a hospital waiting room, and an empty cube-shaped room. Our hypothesis was that mood and preference responses to colour would vary depending on the virtual environment in which it was presented. Members of the general public participated in this prospective, within-participant case-crossover experimental study. Participants were randomised to one of the eight clusters, with fve diferent colours presented in each cluster. Forty colours were investigated in total. Participants used a Google Daydream View head-mounted display to view the three virtual room environments, which each appeared ‘painted’ in one of the fve diferent colours. Participants provided mood and valence responses at each exposure. Random efects logistic regression was used to explore responses to the colours in context. A total of 745 people participated. In one cluster, the mood and valence responses were signifcantly diferent in response to the same colour(s) in diferent rooms, indicating that context can impact mood and valence responses to colours. Virtual Reality is a feasible methodology to study colour in context. We found that the context in which a colour is presented can impact mood and valence responses, but this was not consistent across clusters.
AB - The colour-in-context theory suggests that our reactions to colour vary depending on the context in which the colour is presented. Our understanding of how colour afects mood in diferent contexts is not well understood. We used Virtual Reality to explore mood and valence (colour preference) responses to colours in three diferent contexts: a living room, a hospital waiting room, and an empty cube-shaped room. Our hypothesis was that mood and preference responses to colour would vary depending on the virtual environment in which it was presented. Members of the general public participated in this prospective, within-participant case-crossover experimental study. Participants were randomised to one of the eight clusters, with fve diferent colours presented in each cluster. Forty colours were investigated in total. Participants used a Google Daydream View head-mounted display to view the three virtual room environments, which each appeared ‘painted’ in one of the fve diferent colours. Participants provided mood and valence responses at each exposure. Random efects logistic regression was used to explore responses to the colours in context. A total of 745 people participated. In one cluster, the mood and valence responses were signifcantly diferent in response to the same colour(s) in diferent rooms, indicating that context can impact mood and valence responses to colours. Virtual Reality is a feasible methodology to study colour in context. We found that the context in which a colour is presented can impact mood and valence responses, but this was not consistent across clusters.
UR - https://hdl.handle.net/1959.7/uws:70101
U2 - 10.1007/s10055-020-00479-x
DO - 10.1007/s10055-020-00479-x
M3 - Article
SN - 1359-4338
VL - 25
SP - 631
EP - 645
JO - Virtual Reality
JF - Virtual Reality
IS - 3
ER -