Abstract
Here the "Uncanny Valley", where falling just short of perfection in creating synthetic humans exacts a large negative reaction, is explored with talking head animations focusing on naturalness in speech, face model and face motion. We discuss possible techniques to manipulate naturalness for each of these aspects. Outcomes of this method will provide insights for the choice of the degree of realism or naturalness required for various talking heads.
Original language | English |
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Title of host publication | Interspeech 2008: Proceedings of the 9th Annual Conference of the International Speech Communication Association, incorporating SST 2008, held in Brisbane, Qld. 22-26 September, 2008 |
Publisher | Causal Productions |
Number of pages | 1 |
Publication status | Published - 2008 |
Event | International Speech Communication Association. Conference - Duration: 9 Sept 2012 → … |
Conference
Conference | International Speech Communication Association. Conference |
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Period | 9/09/12 → … |
Keywords
- computer animation
- face
- facial animation
- talking heads
- face perception
- uncanny valley