FPGA implementation of particle filters for robotic source localization

Adithya Krishna, André van Schaik, Chetan Singh Thakur

Research output: Contribution to journalArticlepeer-review

7 Citations (Scopus)

Abstract

Particle filtering is very reliable in modelling non-Gaussian and non-linear elements of physical systems, which makes it ideal for tracking and localization applications. However, a major drawback of particle filters is their computational complexity, which inhibits their use in real-time applications with conventional CPU or DSP based implementation schemes. The re-sampling step in the particle filters creates a computational bottleneck since it is inherently sequential and cannot be parallelized. This paper proposes a modification to the existing particle filter algorithm, which enables parallel re-sampling and reduces the effect of the re-sampling bottleneck. We then present a high-speed and dedicated hardware architecture incorporating pipe-lining and parallelization design strategies to supplement the modified algorithm and lower the execution time considerably. From an application standpoint, we propose a novel source localization model to estimate the position of a source in a noisy environment using the particle filter algorithm implemented on hardware. The design has been prototyped using Artix-7 field-programmable gate array (FPGA), and resource utilization for the proposed system is presented. Further, we show the execution time and estimation accuracy of the high-speed architecture and observe a significant reduction in computational time. Our implementation of particle filters on FPGA is scalable and modular, with a low execution time of about 5.62~mu text{s} for processing 1024 particles (compared to 64 ms on Intel Core i7-7700 CPU with eight cores clocking at 3.60 GHz) and can be deployed for real-time applications.
Original languageEnglish
Pages (from-to)98185-98203
Number of pages19
JournalIEEE Access
Volume9
Publication statusPublished - 2021

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© 2013 IEEE.

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This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/

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