Gamifying STEM education

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

Abstract

This research in progress demonstrates how Lego Robots could be used to teach Science Technology, Engineering and Mathematics (STEM) by applying the Gamification principles and simulating real life business environments.
Original languageEnglish
Title of host publicationi-Society 2017 Proceedings: International Conference on Information Society, July 17-19, 2017, Dublin, Ireland
PublisherInfonomics Society
Pages135-136
Number of pages2
ISBN (Print)9781908320803
Publication statusPublished - 2017
EventInternational Conference on Information Society -
Duration: 1 Jan 2017 → …

Conference

ConferenceInternational Conference on Information Society
Period1/01/17 → …

Keywords

  • gamification
  • educational games
  • LEGO toys
  • robots
  • science
  • mathematics

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