Gamifying STEM education

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

Abstract

![CDATA[This research in progress demonstrates how Lego Robots could be used to teach Science Technology, Engineering and Mathematics (STEM) by applying the Gamification principles and simulating real life business environments.]]
Original languageEnglish
Title of host publicationi-Society 2017 Proceedings: International Conference on Information Society, July 17-19, 2017, Dublin, Ireland
PublisherInfonomics Society
Pages135-136
Number of pages2
ISBN (Print)9781908320803
Publication statusPublished - 2017
EventInternational Conference on Information Society -
Duration: 1 Jan 2017 → …

Conference

ConferenceInternational Conference on Information Society
Period1/01/17 → …

Keywords

  • gamification
  • educational games
  • LEGO toys
  • robots
  • science
  • mathematics

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