Gamifying STEM education

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

2 Citations (Scopus)

Abstract

This research in progres demonstrates how Lego Robots could be used to teach Science Technology, Engineering and Mathematics (STEM) by applying the Gamification principles and simulating real life business environments.

Original languageEnglish
Title of host publicationInternational Conference on Information Society, i-Society 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages136-137
Number of pages2
ISBN (Electronic)9781908320865
DOIs
Publication statusPublished - 3 May 2018
Event2017 International Conference on Information Society, i-Society 2017 - Dublin, Ireland
Duration: 17 Jul 201719 Jul 2017

Publication series

NameInternational Conference on Information Society, i-Society 2017
Volume2018-January

Conference

Conference2017 International Conference on Information Society, i-Society 2017
Country/TerritoryIreland
CityDublin
Period17/07/1719/07/17

Bibliographical note

Publisher Copyright:
© 2017 Infonomics Society.

Keywords

  • engaged teaching
  • future classroom
  • gemification
  • Lego robots
  • STEM Education

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