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Gamifying STEM education
Ana Hol
Western Sydney University
School of Computer, Data & Mathematical Sciences
Research output
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Chapter in Book / Conference Paper
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Conference Paper
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peer-review
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Computer Science
Robot
100%
Business Environment
100%
Gamification
100%
Social Sciences
Mathematics Education
100%
Science, Technology, Engineering and Mathematics
100%
Gamification
50%
Psychology
Gamification
100%