Abstract
AIM The aim of this research was to investigate videogame-based learning in nursing education and establish how videogames are currently employed and how they link to the development of decision-making, motivation, and other benefits. BACKGROUND Although digital game-based learning potentially offers a safe and convenient environment that can support nursing students developing essential skills, nurse educators are typically slow to adopt such resources. METHOD A comprehensive search of electronic databases was conducted, followed by a thematic analysis of the literature. RESULTS Evaluations of identified games found generally positive results regarding usability and effectiveness of videogames in nursing education. Analysis of advantages of videogames in nursing education identified potential benefits for decision-making, motivation, repeated exposure, logistical, and financial value. CONCLUSION Despite the paucity of games available and the methodological limitations identified, findings provide evidence to support the potential effectiveness of videogames as a learning resource in nursing education.
Original language | English |
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Pages (from-to) | 23-28 |
Number of pages | 6 |
Journal | Nursing Education Perspectives |
Volume | 39 |
Issue number | 1 |
DOIs | |
Publication status | Published - 1 Jan 2018 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:© 2018 National League for Nursing.
Keywords
- Decision-Making
- Digital Game-Based Learning
- Nursing Education
- Serious Games
- Videogames