GDL meets ATL : a logic for game description and strategic reasoning

Guifei Jiang, Dongmo Zhang, Laurent Perrussel

    Research output: Chapter in Book / Conference PaperConference Paperpeer-review

    4 Citations (Scopus)

    Abstract

    This paper presents a logical framework that extends the Game Description Language with coalition operators from Alternatingtime Temporal Logic and prioritised strategy connectives. Our semantics is built upon the standard state transition model. The new framework allows us to formalise van Benthem's game-oriented principles in multiplayer games, and formally deriveWeak Determinacy and Zermelo's Theorem for two-player games. We demonstrate with a real-world game how to use our language to specify a game and design a strategy, and how to use our framework to verify a winning/no-losing strategy. Finally, we show that the model-checking problem of our logic is in 2EXPTIME with respect to the size of game structure and the length of formula, which is no worse than the model-checking problem in ATL*.
    Original languageEnglish
    Title of host publicationPRICAI 2014: Trends in Artificial Intelligence: 13th Pacific Rim International Conference on Artificial Intelligence, Gold Coast, QLD, Australia, December 1-5, 2014, Proceedings
    PublisherSpringer
    Pages733-746
    Number of pages14
    ISBN (Print)9783319135595
    DOIs
    Publication statusPublished - 2014
    EventPacific Rim International Conference on Artificial Intelligence -
    Duration: 13 Sept 2019 → …

    Conference

    ConferencePacific Rim International Conference on Artificial Intelligence
    Period13/09/19 → …

    Keywords

    • artificial intelligence
    • computational linguistics
    • game theory
    • intelligent agents (computer software)
    • reasoning

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