General Game Playing

Michael Genesereth, Michael Thielscher

Research output: Book/Research ReportAuthored Book

43 Citations (Scopus)

Abstract

General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at "runtime". (In other words, they don't know the rules until the game starts.) Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. .is book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
Original languageEnglish
Place of PublicationU.S.
PublisherMorgan & Claypool
Number of pages231
ISBN (Print)9781627052559
DOIs
Publication statusPublished - 31 Mar 2014

Publication series

NameSynthesis Lectures on Artificial Intelligence and Machine Learning
Volume24
ISSN (Print)1939-4608
ISSN (Electronic)1939-4616

Keywords

  • artificial intelligence
  • computational logic
  • general game playing
  • intelligent agents
  • knowledge representation
  • logic programming

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