Abstract
![CDATA[Simulating large crowds of virtual agents has become an important problem in virtual reality applications, video games, cinematography and training simulators. In this paper, we show how to achieve a high degree of appearance variation among individual 3D avatars in generated crowds through the use of genetic algorithms, while also manifesting unique characteristic features of a given population group. We show how virtual cities can be populated with diverse crowds of virtual agents that preserve their ethnic features, illustrate how our approach can be used to simulate full body avatar appearance, present a case study and analyze our results.]]
Original language | English |
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Title of host publication | VRST-12: Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, December 10-12, 2012, Toronto, Canada |
Publisher | Association for Computing Machinery |
Number of pages | 8 |
ISBN (Print) | 9781450314695 |
Publication status | Published - 2012 |
Event | ACM Symposium on Virtual Reality Software and Technology - Duration: 10 Dec 2012 → … |
Conference
Conference | ACM Symposium on Virtual Reality Software and Technology |
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Period | 10/12/12 → … |
Keywords
- virtual reality
- genetic algorithms
- avatars (virtual reality)
- crowds
- computer simulation