Generating diverse ethnic groups with genetic algorithms

Research output: Chapter in Book / Conference PaperConference Paperpeer-review

12 Citations (Scopus)

Abstract

Simulating large crowds of virtual agents has become an important problem in virtual reality applications, video games, cinematography and training simulators. In this paper, we show how to achieve a high degree of appearance variation among individual 3D avatars in generated crowds through the use of genetic algorithms, while also manifesting unique characteristic features of a given population group. We show how virtual cities can be populated with diverse crowds of virtual agents that preserve their ethnic features, illustrate how our approach can be used to simulate full body avatar appearance, present a case study and analyze our results.
Original languageEnglish
Title of host publicationVRST-12: Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, December 10-12, 2012, Toronto, Canada
PublisherAssociation for Computing Machinery
Number of pages8
ISBN (Print)9781450314695
Publication statusPublished - 2012
EventACM Symposium on Virtual Reality Software and Technology -
Duration: 10 Dec 2012 → …

Conference

ConferenceACM Symposium on Virtual Reality Software and Technology
Period10/12/12 → …

Keywords

  • virtual reality
  • genetic algorithms
  • avatars (virtual reality)
  • crowds
  • computer simulation

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