Goalzie

Philippa Collin, Teresa Swist

Research output: Creative WorksAudio or Visual Works

Abstract

Goalzie incentivises young people to explore short-term goals via peer-to-peer challenging, support and access to online resources. The mobile game app challenges young people to make positive changes in their lives such as embarking on new exercise or diet programs, or unleashing their creativity by making videos for their friends. Just like truth or dare, users of the app are able to set fun consequences for any unachieved goals, for example washing the family car, making One Direction their Facebook cover photo or handing in homework two days early. 'Working with young people at all stages of research and design helped identify that promoting help-seeking can start before a young person has a "problem", and helped us understand how their social and digital practices could provide the basis for everyday goal-setting and help seeking,' Dr Collin explains. Young people were consulted throughout the project, acting as peer researchers, co-creators and advocates for campaigns that reflect their views and aspirations. A partnership with the Young and Well Cooperative Research Centre, University of South Australia, Queensland University of Technology and digital strategy agency Zuni, the project is unique in engaging young people as both peer researchers and co-creators of digital content.
Original languageEnglish
Place of Publicationhttp://www.goalzie.com.au/
PublisherApp Store & Google Play
Size1 mobile app.
Publication statusPublished - 2016

Keywords

  • youth
  • goal (psychology)
  • mental health
  • mobile apps
  • social marketing

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