TY - BOOK
T1 - Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
AU - Mizuko, Ito
AU - Baumer, Sonja
AU - Bittanti, Matteo
AU - boyd, danah
AU - Cody, Rachel
AU - Herr-Stephenson, Becky
AU - Horst, Heather
AU - Lange, Patricia G.
AU - Mahendran, Dilan
AU - Martinez, Katynka Z.
AU - Pascoe, C. J.
AU - Perkel, Dan
AU - Robinson, Laura
AU - Sims, Christo
AU - Tripp, Lisa
N1 - This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/).
PY - 2010
Y1 - 2010
N2 - An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
AB - An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after-school programs, and in online spaces. Integrating twenty-three case studies—which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.
UR - https://hdl.handle.net/1959.7/uws:59295
UR - https://west-sydney-primo.hosted.exlibrisgroup.com/permalink/f/1vt0uuc/UWS-ALMA51205801440001571
M3 - Authored Book
SN - 9780262013369
BT - Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
PB - MIT Press
CY - U.K.
ER -