HyperPlay : a solution to General Game Playing with imperfect information

Michael Schofield, Timothy Cerexhe, Michael Thielscher

    Research output: Chapter in Book / Conference PaperConference Paperpeer-review

    Abstract

    ![CDATA[General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect information have recently been added as a new challenge for existing general game-playing systems. The HyperPlay technique presents a solution to this challenge by maintaining a collection of models of the true game as a foundation for reasoning, and move selection. The technique provides existing game players with a bolt-on solution to convert from perfect-information games to imperfect-information games. In this paper we describe the HyperPlay technique, show how it was adapted for use with a Monte Carlo decision making process and give experimental results for its performance.]]
    Original languageEnglish
    Title of host publicationProceedings of the 26th AAAI Conference on Artificial Intelligence, July 22–26, 2012, Toronto, Canada
    PublisherAAAI Press
    Pages1606-1612
    Number of pages7
    ISBN (Print)9781577355687
    Publication statusPublished - 2012
    EventAAAI Conference on Artificial Intelligence -
    Duration: 22 Jul 2012 → …

    Conference

    ConferenceAAAI Conference on Artificial Intelligence
    Period22/07/12 → …

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