Abstract
Existing neural SLAM and 3D Gaussian Splatting (3DGS) SLAM systems often suffer from insufficient observations during indoor turn-arounds and large viewpoint changes, leading to incomplete coverage and missing details in corner regions. We propose IMGS-SLAM, a monocular Gaussian SLAM system tailored for indoor reconstruction, which improves mapping completeness and visual detail fidelity using only RGB images while maintaining competitive tracking accuracy. The method leverages a learning-based dense SLAM frontend to provide camera poses and dense geometric priors, and adopts 3DGS as the map representation. We propose a coverage-aware Dual-Cue mapping-frame selection strategy that decouples tracking keyframes from mapping frames and selects views with high expected coverage gain. This design improves map completeness under indoor turn-around motions and large viewpoint changes, while online-to-offline refinement further improves visual consistency and local details. In addition, we introduce quadtree-guided structured initialization and a high-frequency weighted loss to enhance textures and edge details, and incorporate co-visibility-constrained densification and pruning to reduce artifacts. Experiments on Replica, TUM RGB-D, and ScanNet demonstrate improved map completeness and competitive rendering quality in both synthetic and real indoor scenes.
| Original language | English |
|---|---|
| Pages (from-to) | 10050-10057 |
| Number of pages | 8 |
| Journal | IEEE Robotics and Automation Letters |
| Volume | 11 |
| Issue number | 8 |
| DOIs | |
| Publication status | Published - Aug 2026 |
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