Abstract
Massively Multiplayer Online Games (MMOGs) are online videogames played at the same time by a huge number of players experiencing together the same virtual world. MMOGs are an important focus of research, not only because they are economically attractive, but also because a MMOG involves many technologies (3D graphics, networking, AI) and a large amount of data that is generated by the interactions of many individuals in an inherently distributed scenario, forming a complex problem. Previous work in this line of research introduced the architecture called the “Massively Multiplayer Online Games based on Multi-Agent Systems”, an effort to develop a system to design, and later deploy, MMOGs using agent technologies. In this paper, we present the model and method behind this architecture, paying special attention to the definition and design of the “Game Zones”, the representation of the virtual environment. Also, we detail the components and steps to follow in the design of MMOGs based on organizations.
Original language | English |
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Title of host publication | Transactions on Edutainment VII |
Editors | Adrian David Cheok, Wolfgang Müller, Zhigeng Pan, Mingmin Zhang |
Place of Publication | U.S |
Publisher | Springer |
Pages | 129-138 |
Number of pages | 10 |
ISBN (Electronic) | 9783642290503 |
ISBN (Print) | 9783642290497 |
DOIs | |
Publication status | Published - 2012 |