TY - JOUR
T1 - Neural decoding of competitive decision-making in Rock-Paper-Scissors
AU - Moerel, Denise
AU - Grootswagers, Tijl
AU - Chin, Jessica L.L.
AU - Ciardo, Francesca
AU - Nijhuis, Patti
AU - Quek, Genevieve L.
AU - Smit, Sophie
AU - Varlet, Manuel
PY - 2025/9
Y1 - 2025/9
N2 - Social interactions are fundamental to daily life, yet social neuroscience research has often studied individuals' brains in isolation. Hyperscanning, the simultaneous recording of neural data from multiple participants, enables real-time investigation of social processes by examining multiple brains while they interact. Previous hyperscanning research has largely focused on cooperative tasks, with fewer studies examining competitive contexts. Here, we obtained electroencephalography (EEG) hyperscanning data from 62 participants (31 pairs) who played a computerised version of the Rock-Paper-Scissors game, a classic paradigm for studying competitive decision-making. Although the optimal strategy is to be unpredictable and thus act randomly, participants exhibited behavioural biases, deviating from this ideal. Using multivariate decoding methods to measure neural representations within the two players' brains in interaction, we found information about decisions made by participants during gameplay, revealing certain strategies. Notably, losers uniquely represented information about prior trials, suggesting this may impair optimal performance. These results reveal how competitive decision-making is shaped by cognitive biases and previous outcomes, highlighting the difficulty of achieving randomness in strategic contexts. This work advances our understanding of decision-making and cognitive dynamics in competitive interactions.
AB - Social interactions are fundamental to daily life, yet social neuroscience research has often studied individuals' brains in isolation. Hyperscanning, the simultaneous recording of neural data from multiple participants, enables real-time investigation of social processes by examining multiple brains while they interact. Previous hyperscanning research has largely focused on cooperative tasks, with fewer studies examining competitive contexts. Here, we obtained electroencephalography (EEG) hyperscanning data from 62 participants (31 pairs) who played a computerised version of the Rock-Paper-Scissors game, a classic paradigm for studying competitive decision-making. Although the optimal strategy is to be unpredictable and thus act randomly, participants exhibited behavioural biases, deviating from this ideal. Using multivariate decoding methods to measure neural representations within the two players' brains in interaction, we found information about decisions made by participants during gameplay, revealing certain strategies. Notably, losers uniquely represented information about prior trials, suggesting this may impair optimal performance. These results reveal how competitive decision-making is shaped by cognitive biases and previous outcomes, highlighting the difficulty of achieving randomness in strategic contexts. This work advances our understanding of decision-making and cognitive dynamics in competitive interactions.
KW - competition
KW - decision-making
KW - decoding
KW - EEG
KW - hyperscanning
UR - http://www.scopus.com/inward/record.url?scp=105022260595&partnerID=8YFLogxK
U2 - 10.1093/scan/nsaf101
DO - 10.1093/scan/nsaf101
M3 - Article
C2 - 41026861
AN - SCOPUS:105022260595
SN - 1749-5016
VL - 20
JO - Social Cognitive and Affective Neuroscience
JF - Social Cognitive and Affective Neuroscience
IS - 1
M1 - nsaf101
ER -