TY - JOUR
T1 - Non-crisp clustering by fast, convergent, and robust algorithms
AU - Estivill-Castro, Vladimir
AU - Yang, Jianhua
PY - 2001
Y1 - 2001
N2 - We provide sub-quadratic clustering algorithms for generic dissimilarity. Our algorithms are robust because they use medians rather than means as estimators of location, and the resulting representative of a cluster is actually a data item. We demonstrate mathematically that our algorithms converge. The methods proposed generalize approaches that allow a data item to have a degree of membership in a cluster. Because our algorithm is generic to both, fuzzy membership approaches and probabilistic approaches for partial membership, we simply name it non-crisp clustering.We illustrate our algorithms with categorizing WEB visitation paths. We outperform previous clustering methods since they are all of quadratic time complexity (they essentially require computing the dissimilarity between all pairs of paths).
AB - We provide sub-quadratic clustering algorithms for generic dissimilarity. Our algorithms are robust because they use medians rather than means as estimators of location, and the resulting representative of a cluster is actually a data item. We demonstrate mathematically that our algorithms converge. The methods proposed generalize approaches that allow a data item to have a degree of membership in a cluster. Because our algorithm is generic to both, fuzzy membership approaches and probabilistic approaches for partial membership, we simply name it non-crisp clustering.We illustrate our algorithms with categorizing WEB visitation paths. We outperform previous clustering methods since they are all of quadratic time complexity (they essentially require computing the dissimilarity between all pairs of paths).
UR - http://www.scopus.com/inward/record.url?scp=84943273352&partnerID=8YFLogxK
U2 - 10.1007/3-540-44794-6_9
DO - 10.1007/3-540-44794-6_9
M3 - Article
AN - SCOPUS:84943273352
SN - 0302-9743
VL - 2168
SP - 103
EP - 114
JO - Agents for Games and Simulations II
JF - Agents for Games and Simulations II
ER -