TY - GEN
T1 - On the relationship between subjective and objective measures of virtual reality experiences : a case study of a serious game
AU - Rodríguez, Inmaculada
AU - Puig, Anna
AU - Rodríguez-Aguilar, Juan Antonio
AU - Arcos, Josep Lluis
AU - Cebrián, Sergi
AU - Bogdanovych, Anton
AU - Morera, Nuria
AU - Piqué, Raquel
AU - Palomo, Antoni
PY - 2019
Y1 - 2019
N2 - ![CDATA[In this paper we present a Virtual Reality game related to Cultural Heritage. We contribute with an analysis of subjective measures taken from questionnaires filled by users after the VR experience, and objective measures taken from logs during the VR game. Specifically, we were interested on study data globally and in groups of user behaviour. Analysing data globally we see a high value of users’ subjective perceptions. Nevertheless, we found differences of subjective measures when splitting the Novice group. Specifically, the subjective perception of Strugglers is considerably lower than the rest of groups, and this difference is significant. Then, we propose strategies to provide a better experience to Strugglers. We also found correlations between objective and subjective data when they were analysed globally (i.e. without using groups), but these measures did not correlate when they were analysed using behaviour groups.]]
AB - ![CDATA[In this paper we present a Virtual Reality game related to Cultural Heritage. We contribute with an analysis of subjective measures taken from questionnaires filled by users after the VR experience, and objective measures taken from logs during the VR game. Specifically, we were interested on study data globally and in groups of user behaviour. Analysing data globally we see a high value of users’ subjective perceptions. Nevertheless, we found differences of subjective measures when splitting the Novice group. Specifically, the subjective perception of Strugglers is considerably lower than the rest of groups, and this difference is significant. Then, we propose strategies to provide a better experience to Strugglers. We also found correlations between objective and subjective data when they were analysed globally (i.e. without using groups), but these measures did not correlate when they were analysed using behaviour groups.]]
KW - cultural property
KW - gamification
KW - virtual reality
UR - https://hdl.handle.net/1959.7/uws:54255
UR - http://ceur-ws.org/Vol-2497/paper9.pdf
M3 - Conference Paper
BT - Proceedings of the 3rd International Symposium on Gamification and Games for Learning (GamiLearn'19), Barcelona, Spain, October 22, 2019
PB - CEUR-WS
T2 - International Symposium on Gamification and Games for Learning
Y2 - 22 October 2019
ER -