Abstract
As online environments and tools have evolved over the last 15-20 years, their use forrole-based learning has expanded. This analysis draws on work for an Australian project that has been sharing and developing knowledge about the use of onlinerole-plays in higher education. We describe the learning needs that online role-play can meet, and give examples of solutions"”some using custom-built software and some using standard online learning environments. We use these examples todevelop a framework for evaluating how new technologies can support role-basedlearning activities in universities, taking into account the needs of both learners and teachers.
| Original language | English |
|---|---|
| Pages (from-to) | 992-1002 |
| Number of pages | 11 |
| Journal | British Journal of Educational Technology |
| Volume | 41 |
| Issue number | 6 |
| DOIs | |
| Publication status | Published - 2010 |
Keywords
- Australia
- education, higher
- educational technology
- electronic games
- role playing