Online role-play environments for higher education

Carol Russell, John Shepherd

Research output: Contribution to journalArticlepeer-review

49 Citations (Scopus)

Abstract

As online environments and tools have evolved over the last 15-20 years, their use forrole-based learning has expanded. This analysis draws on work for an Australian project that has been sharing and developing knowledge about the use of onlinerole-plays in higher education. We describe the learning needs that online role-play can meet, and give examples of solutions"”some using custom-built software and some using standard online learning environments. We use these examples todevelop a framework for evaluating how new technologies can support role-basedlearning activities in universities, taking into account the needs of both learners and teachers.
Original languageEnglish
Pages (from-to)992-1002
Number of pages11
JournalBritish Journal of Educational Technology
Volume41
Issue number6
DOIs
Publication statusPublished - 2010

Keywords

  • Australia
  • education, higher
  • educational technology
  • electronic games
  • role playing

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