Playing the e-business game in 3D virtual worlds

Helmut Berger, Michael Dittenbach, Dieter Merkl, Anton Bogdanovych, Simeon J. Simoff, Carles Sierra, Jesper Kjeldskov, Jeni Paay

    Research output: Chapter in Book / Conference PaperConference Paper

    Abstract

    ![CDATA[In this paper we present an integrated, game-like e-Business environment that follows the role model of Massively Multi-User Online Role-Playing Games (MMORPGs). The interface is realized as a 3D virtual world using affordable game engine technology. Our environment provides a platform for conducting business and it is supposed to be a community facilitator to create and establish a lively and sustainable online community involving both, providers and consumers. It is information-rich and multimedia-based offering transparent access to disparate information sources.]]
    Original languageEnglish
    Title of host publicationOZCHI: 18th Australia Conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments, Nov 20-24, 2006, Sydney
    PublisherACM
    Number of pages4
    ISBN (Print)1595935452
    Publication statusPublished - 2006
    EventAustralian Computer Human Interaction Conference -
    Duration: 1 Jan 2006 → …

    Conference

    ConferenceAustralian Computer Human Interaction Conference
    Period1/01/06 → …

    Keywords

    • electronic commerce
    • 3D
    • virtual reality
    • multiagent systems
    • gaming technology
    • computer games

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